# Proposal: Add Voice Communication System **Change ID:** `add-voice-communication` **Status:** Proposed **Type:** Feature **Priority:** Critical (MVP) **Target Release:** v0.1.0 ## Summary Implement the core voice communication system for OpenSpeak, enabling real-time voice transmission between clients through the server. This includes audio capture, Opus encoding, packet routing, and playback functionality. ## Problem Statement OpenSpeak requires a real-time voice communication system where: - Users can capture audio from microphones and transmit to server - Server routes voice packets to all members in a channel - Users receive and play back multiple concurrent voice streams - Latency is minimized (<100ms round-trip) - Audio quality is maintained while optimizing bandwidth ## Solution Overview Implement a voice streaming system using: - **Opus codec** for encoding/decoding at 64kbps (8-128kbps configurable) - **gRPC bidirectional streaming** for real-time packet transport - **Server broadcast model** where server receives packets and broadcasts to channel - **Client-side audio mixing** for multiple speakers - **Jitter buffer** for handling packet timing variations ## Impact ### Affected Capabilities - New: Voice Communication - New: Audio Streaming - New: Voice Routing - Depends on: Channel Management, Authentication, Presence Tracking ### Users/Stakeholders - End users: Can speak and hear in voice channels - Developers: Must implement audio subsystem - DevOps: Must support audio packet forwarding ## Success Criteria - [ ] Voice packets route correctly from source to channel members - [ ] Audio latency is <100ms round-trip in typical network conditions - [ ] Supports 10+ concurrent speakers in single channel - [ ] Opus encoding/decoding works with <5% CPU per stream - [ ] Handles packet loss up to 2% without noticeable degradation - [ ] Unit test coverage >80% for voice subsystem - [ ] Integration tests pass for client-server voice communication ## Implementation Phases ### Phase 1: Core Voice Routing (Week 1-2) - [ ] Define VoicePacket protobuf message - [ ] Implement server voice router component - [ ] Implement client voice capture and encoding - [ ] Implement client voice reception and decoding ### Phase 2: Audio Quality (Week 2-3) - [ ] Implement jitter buffer for timing - [ ] Add packet loss handling - [ ] Tune Opus bitrate settings - [ ] Add volume normalization ### Phase 3: Integration & Testing (Week 3-4) - [ ] Integration tests for voice communication - [ ] Performance benchmarks - [ ] Stress tests with many speakers - [ ] Documentation and examples ## Risks & Mitigations | Risk | Probability | Impact | Mitigation | |------|-------------|--------|-----------| | Audio library compatibility issues | Medium | High | Test with PortAudio, have fallback plan | | Network latency exceeds target | Low | Medium | Implement jitter buffer, tune codec settings | | Memory usage with many streams | Low | Medium | Implement stream pooling, monitor memory | | CPU usage too high | Low | High | Profile early, optimize hot paths | ## Open Questions 1. Should we use PortAudio or OS-specific audio APIs? 2. What's the minimum jitter buffer size? 3. Should we implement echo cancellation? 4. Should voice activity detection be enabled by default? ## Approval Checklist - [ ] Technical lead reviews architecture - [ ] Audio library selection confirmed - [ ] Performance targets agreed upon - [ ] Timeline confirmed with team