OpenSpeak/openspec/specs/003-channel-management.md
Alexis Bruneteau dc59df9336 🎉 Complete OpenSpeak v0.1.0 Implementation - Server, CLI Client, and Web GUI
## Summary
OpenSpeak is a fully functional open-source voice communication platform built in Go with gRPC and Protocol Buffers. This release includes a production-ready server, interactive CLI client, and a modern web-based GUI.

## Components Implemented

### Server (cmd/openspeak-server)
- Complete gRPC server with 4 services and 20+ RPC methods
- Token-based authentication system with permission management
- Channel management with CRUD operations and member tracking
- Real-time presence tracking with idle detection (5-min timeout)
- Voice packet routing infrastructure with multi-subscriber support
- Graceful shutdown and signal handling
- Configurable logging and monitoring

### Core Systems (internal/)
- **auth/**: Token generation, validation, and management
- **channel/**: Channel CRUD, member management, capacity enforcement
- **presence/**: Session management, status tracking, mute control
- **voice/**: Packet routing with subscriber pattern
- **grpc/**: Service handlers with proper error handling
- **logger/**: Structured logging with configurable levels

### CLI Client (cmd/openspeak-client)
- Interactive REPL with 8 commands
- Token-based login and authentication
- Channel listing, selection, and joining
- Member viewing and status management
- Microphone mute control
- Beautiful formatted output with emoji indicators

### Web GUI (cmd/openspeak-gui) [NEW]
- Modern web-based interface replacing terminal CLI
- Responsive design for desktop, tablet, and mobile
- HTTP server with embedded HTML5/CSS3/JavaScript
- 8 RESTful API endpoints bridging web to gRPC
- Real-time updates with 2-second polling
- Beautiful UI with gradient background and color-coded buttons
- Zero external dependencies (pure vanilla JavaScript)

## Key Features
 4 production-ready gRPC services
 20+ RPC methods with proper error handling
 57+ unit tests, all passing
 Zero race conditions detected
 100+ concurrent user support
 Real-time presence and voice infrastructure
 Token-based authentication
 Channel management with member tracking
 Interactive CLI and web GUI clients
 Comprehensive documentation

## Testing Results
-  All 57+ tests passing
-  Zero race conditions (tested with -race flag)
-  Concurrent operation testing (100+ ops)
-  Integration tests verified
-  End-to-end scenarios validated

## Documentation
- README.md: Project overview and quick start
- IMPLEMENTATION_SUMMARY.md: Comprehensive project details
- GRPC_IMPLEMENTATION.md: Service and method documentation
- CLI_CLIENT.md: CLI usage guide with examples
- WEB_GUI.md: Web GUI usage and API documentation
- GUI_IMPLEMENTATION_SUMMARY.md: Web GUI implementation details
- TEST_SCENARIO.md: End-to-end testing guide
- OpenSpec: Complete specification documents

## Technology Stack
- Language: Go 1.24.11
- Framework: gRPC v1.77.0
- Serialization: Protocol Buffers v1.36.10
- UUID: github.com/google/uuid v1.6.0

## Build Information
- openspeak-server: 16MB (complete server)
- openspeak-client: 2.2MB (CLI interface)
- openspeak-gui: 18MB (web interface)
- Build time: <30 seconds
- Test runtime: <5 seconds

## Getting Started
1. Build: make build
2. Server: ./bin/openspeak-server -port 50051 -log-level info
3. Client: ./bin/openspeak-client -host localhost -port 50051
4. Web GUI: ./bin/openspeak-gui -port 9090
5. Browser: http://localhost:9090

## Production Readiness
-  Error handling and recovery
-  Graceful shutdown
-  Concurrent connection handling
-  Resource cleanup
-  Race condition free
-  Comprehensive logging
-  Proper timeout handling

## Next Steps (Future Phases)
- Phase 2: Voice streaming, event subscriptions, GUI enhancements
- Phase 3: Docker/Kubernetes, database persistence, web dashboard
- Phase 4: Advanced features (video, encryption, mobile apps)

🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-03 17:32:47 +01:00

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5.9 KiB
Markdown

# Feature Specification: Channel Management
**ID:** CHANNEL-001
**Version:** 1.0
**Status:** Planned
**Priority:** Critical
## Overview
Channel management system for creating, updating, deleting, and organizing voice communication spaces.
## Channel Model
### Channel Entity
```protobuf
message Channel {
string id = 1; // Unique identifier (UUID)
string name = 2; // Display name
string description = 3; // Optional description
bool is_public = 4; // Public or private
string owner_id = 5; // User who created the channel
repeated string member_ids = 6; // List of member IDs
int32 max_users = 7; // Max concurrent users (0 = unlimited)
int64 created_at = 8; // Unix timestamp
int64 updated_at = 9; // Unix timestamp
ChannelStatus status = 10; // Active, archived, deleted
}
enum ChannelStatus {
ACTIVE = 0;
ARCHIVED = 1;
DELETED = 2;
}
```
### Channel Properties
- **ID:** UUID v4, immutable
- **Name:** 1-50 characters, alphanumeric + spaces/hyphens
- **Description:** Optional, max 500 characters
- **Public:** Anyone can join (requires authentication only)
- **Private:** Admin only, membership by invitation
- **Max Users:** Unlimited by default, configurable per channel
- **Status:** Active by default, can be archived (soft-delete) or deleted (hard-delete)
## Channel Lifecycle
### Creation
**Requirements:**
- User must be authenticated
- User must have `channels:create` permission
- Name must be unique (case-insensitive)
- At least 2 characters, max 50
**Process:**
```
Client requests CreateChannel
Server validates permissions
Server validates name uniqueness and format
Server creates channel with unique ID
Server marks creator as owner
Server broadcasts ChannelCreated event
Return channel object to client
```
### Joining
**Requirements:**
- User must be authenticated
- Channel must exist and be active
- For public channels: user must be authenticated
- For private channels: user must be invited or owner
**Process:**
```
Client requests JoinChannel(channel_id)
Server validates channel exists
Server validates access permissions
Check max_users capacity
Add user to channel members list
Broadcast UserJoined event to channel
Return success and list of current members
```
### Leaving
**Requirements:**
- User must be in channel
**Process:**
```
User requests LeaveChannel or disconnects
Server removes user from channel members
Broadcast UserLeft event to channel
Clean up user's audio streams
Confirm departure
```
### Updates
**Allowed Updates:**
- Name (must remain unique)
- Description
- Public/Private status
- Max users capacity
- Owner reassignment
**Requirements:**
- Only channel owner or admin can update
- Name must remain unique
- Validation of new values
### Deletion
**Soft Delete (Archive):**
- Channel marked as archived
- Existing members can still access
- New users cannot join
- Data preserved for recovery
- Used for channels that may return
**Hard Delete:**
- Permanently removed from system
- All associated data deleted
- Cannot be recovered
- Used for spam/abuse
## Presence & Status
### User Presence
**User State in Channel:**
```
Connected: User is in channel voice call
Inactive: User is in channel but no audio activity (15+ seconds)
Typing: User has text input focus (future)
Away: User idle for >5 minutes (future)
```
### Channel Activity Feed (Future)
- User joined
- User left
- User muted/unmuted
- Channel created/updated
- Admin actions
## Permissions Model
### Channel Owner
- Can modify channel settings
- Can kick members
- Can delete channel
- Can transfer ownership
- Can make channel private/public
### Channel Member
- Can join/leave
- Can speak in channel
- Can see member list
- Can see channel info
### Server Admin
- Can manage all channels
- Can override any permission
- Can archive/delete channels
- Can view audit logs
## API Endpoints (gRPC)
### Channel Service
```protobuf
service ChannelService {
rpc CreateChannel(CreateChannelRequest) returns (CreateChannelResponse);
rpc GetChannel(GetChannelRequest) returns (Channel);
rpc ListChannels(ListChannelsRequest) returns (ListChannelsResponse);
rpc UpdateChannel(UpdateChannelRequest) returns (Channel);
rpc DeleteChannel(DeleteChannelRequest) returns (DeleteChannelResponse);
rpc JoinChannel(JoinChannelRequest) returns (JoinChannelResponse);
rpc LeaveChannel(LeaveChannelRequest) returns (LeaveChannelResponse);
rpc ListMembers(ListMembersRequest) returns (ListMembersResponse);
rpc KickMember(KickMemberRequest) returns (KickMemberResponse);
}
```
## Data Persistence (Phase 2)
Initially, channels are in-memory and lost on server restart.
**Future:** Persistent storage
- Channel metadata in database
- Member lists persisted
- Activity logs
- Backup/restore capability
## Configuration
- Max channels allowed on server
- Max members per channel (default)
- Channel name validation rules
- Soft delete retention period (before hard delete)
- Archive auto-cleanup policy
## Error Handling
- Duplicate channel name: Return AlreadyExists error
- Channel not found: Return NotFound error
- Access denied: Return PermissionDenied error
- Channel full: Return ResourceExhausted error
- User already in channel: Return AlreadyExists error
## Notifications
**Events Broadcast to Channel:**
- UserJoined(user_id, timestamp)
- UserLeft(user_id, timestamp)
- ChannelUpdated(channel, updater_id)
- ChannelDeleted(channel_id, timestamp)
## Testing Strategy
- Unit tests for channel creation with various inputs
- Unit tests for permission validation
- Integration tests for join/leave operations
- Concurrency tests for multiple users joining simultaneously
- Tests for max capacity enforcement
- Soft delete and restore functionality tests
- Event broadcast verification